Deterministic · Living settlements · Realm Engine ready

Towns that feel lived‑in.

A fantasy settlement generator that builds a place, not just a map.

Hearthwright grows hamlets to capitals one building at a time — districts shaped by wealth and the races who live there, houses for nearly every soul, shops and taverns stocked with real inventories and named keepers, temples with clergy, a town seat with a titled ruler, and the walls, towers, rivers, piers and forests that frame it all. Same seed, same town — every time.

Free to start · Uses your DM's Toolkit account · Realm Engine import

Greywater Crossing — pop. 6,200
seed 4471
A generated Hearthwright settlement
91%Housed
7Districts
340+Buildings
0
Playable races
0
Population housed
0
Deterministic
0
Settlement types

Built down to the last household.

Not a noise map of rooftops — a settlement with people, trades, faith, and a place in the world.

🏠

Center-out growth

Buildings are placed one at a time from the heart outward, so housing reaches ~90% and the layout reads like a town that actually grew.

🏛

Districts with character

Quarters take shape by wealth and the races that settle them, each named for its make-up — click for population, racial mix, and building breakdown.

🛒

Shops you can open

Markets, taverns and workshops carry named owners, staff, and stocked inventories. Click a stall and see exactly who runs it and what's for sale.

Faith & power

Temples are staffed with clergy and a deity; a town seat houses a titled ruler. Every settlement gets a backbone of who's in charge.

🏔

Walls, water & wild

Encircling walls with real towers, rivers and coasts with bridges and piers, paintable ponds, and forests of pine or woodland — framed and hand-tunable.

🔗

Realm Engine import

Pull a settlement straight from your Realm Engine world — population, races, terrain and ruler — and Hearthwright lays out the town to match.

From a seed to a city.

Four steps. Reproducible every time.

I

Choose or import

Pick a type and population, or import a settlement from Realm Engine.

II

Generate

Watch the town grow center-out — deterministic from its seed.

III

Explore

Click districts, buildings, shops and residents to read the place.

IV

Run it

Bring the living town to your table — or hand-tune walls, water and woods first.

Part of the DM's Toolkit.

Build the world in Realm Engine, settle it in Hearthwright — one account across the whole ecosystem.

Light the hearth.

Generate your first living settlement in seconds. Free to start, with your DM's Toolkit account.

Center-out growth Named residents Stocked shops Walls & towers Realm Engine sync